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And it's all delivered with fantastic cinematic cutscenes that comprise most of the 4 - 5 hour runtime of the Story mode. These feel like epic, meaningful moments, even for someone like myself who only tangentially follows this continuity. It's Mortal Kombat, so most of the story is nonsense, but it's equal part nonsense and grandeur. If you've been following these characters even a little bit, it's a grand adventure for the entire cast. Never look back at your college yearbook. Probably one of the best moments is restored human Scorpion, faced with his younger demon self, who is still consumed with anger and hate. Sonya Blade has to deal with the fact that she has a daughter with Johnny Cage, Johnny Cage is confronted with his old diva self, and Liu Kang, Kung Lao, and Kitana come face-to-face with their current status as undead warlords. This basically brings back "classic" versions of the Mortal Kombat cast and presents them with their current counterparts. To this end, Kronika brings the heroes and villains of the past forward in time, hoping to gather forces and keep everyone confused while she enacts her plan. 'Right' for her means changing time to remove Raiden and restore balance, with light and dark warring across all realms forever. Tired of Raiden's time-based meddling back in 2011's Mortal Kombat soft reboot, Kronika, Keeper of Time, is seeking to set things right. It spans twelve chapters of various length and checks in on most of the major Mortal Kombat cast in one way or another. Mortal Kombat 11 has a lengthy story mode, heavy on the cinematics. It's interesting that the same week that Marvel Studios ends its lengthy storytelling experiment with Avengers: Endgame, Neatherrealm tries to do something similar with Mortal Kombat. One part that Mortal Kombat 11 absolutely nails is the Story mode. | Mike Williams/USG, Warner Bros Re-Canonized There's even a dedicated mode for practicing fatalities! I don't think I've seen a fighting game that's more new player friendly than Mortal Kombat 11. Jump into practice and there's options for recording moves and changing AI, backed by a move list that lists specific damage and detailed frame data information. There is an extensive playable Tutorial section that not only covers basic moves, but also advanced offense and defense techniques, fight strategy for positioning and pressure, and even character-specific lessons to give you a taste of their mechanics. Netherrealm has set up two default variations for every character just to get you in the swing of things, but you can create your own.Ģ5 characters and a whole host of variations is a big ocean for new players to jump into, but Netherrealm made sure that Mortal Kombat 11 is still accessible. Every character has a total of three ability slots, with certain abilities taking up a single slot and others taking up two. For example, Scorpion comes standard with his Spear and Hell Port special moves, but you can also swap in his Hell Flame fireball, close-range Demon Breath, or Burning Spear, which lights the spear itself on fire. A character has a consistent set of abilities, but you can also augment these abilities or add new ones within the Kustomization menu. Variations allow you to play around with each character's special attacks. There's a lot of character variety here, and that's before you get into Variations. Baraka has his new War Banner, which increases his damage for a short period of time. Her attacks can also be amplified to heal her.
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Skarlet's blood special moves appear out of thin air, allowing you to push enemies out and keep them far away. Jax is back and successive melee attacks will heat up his metal arms, causing him to deal additional damage you want to keep the pressure on the opponent to keep your damage high. There are also a few fighters who are in as combatants, but aren't selectable in the roster, so I assume they'll be coming in downloadable content of some sort.Įvery character has their own core mechanics that makes them stand out from the rest.
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You get a few brand-new fighters like the four-armed Kollector, time-shifting colossus Geras, and Cetrion, the elemental-wielding goddess of virtue.
#Mk 11 review series#
This includes series mainstays like Scorpion, Sub-Zero, and Liu Kang, alongside returning fighters like Baraka and Kabal. You get a roster of 25 fighters from day one, assuming you pre-ordered to get formerly-dead warlord Shao Khan. Netherrealm's latest continues the continuity wrought by 2011's soft reboot of the series.